Back to Square One

Don’t worry, we’re not dead. The blog posts dried up because our current project took a major detour. We decided to put Throng on hold because we couldn’t possibly do it justice in the time remaining for Dream Build Play. So, two months before submission deadline we made the radical decision to change tack completely. Enter project Square One.

Part of the reason for this change was that we read an excellent article called Subtractive Game Design in Game Developer Magazine by David Sirlin. Scott suggested that we don’t really need gravity, and in fact it makes so many things easier to accomplish. We also decided to strip out all graphics to force us to concentrate on gameplay and game design first. It turned out to be a good decision because we now have a fun multiplayer game that is more realistic for us to achieve in the tight timeframe.

Square One

Square One

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