Square Off 1.1 Update Released!

You can view the whole press release, or if you just want the low down, the update includes: One new coop / single player level. The game can now be completed (ie, this level does not continue on in a survival mode style like the rest of the levels) Two new death match levels Level statistics and cumulative profile statistics. These can be seen per weapon. Added local only and friends only modes to the global scoreboards A multitude of gameplay tweaks and bug fixes Autofire option for those twinstick die hards who don’t like the trigger Ship and boss …

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More reviews for Square Off

Thanks to Dhalamar of www.WastedSeconds.com who posted this review. It’s not quite as gushing as some of our other reviews but it is fair. He’s one of those gamers that doesn’t dig local multiplayer, so the lack of Live online multiplayer was a huge drawback for him. Sigh, back to the network coding it is then I’ve also been scouring the ‘net and found another couple of reviews that popped up quietly. Thanks to juice from www.XboxLiveIndieGames.co.uk for this sweet review and also thanks to user reviewers Emuholic (again) and wargamer17 for posting reviews at http://www.XblaRatings.com.

Floating Platforms

I love it when code can be reused in ways you didn’t think of when writing it. These platforms are moving up and down controlled by an animation. I knew I’d need that ping pong looping mode for something! For good measure, here’s a sample of the XML that defines the moving platform: <XnaContent xmlns:Generic=”System.Collections.Generic”>   <Asset Type=”Generic:List[Throng.MovingPlatformSettings]”>     <Item>       <Name>platform1</Name>       <ModelName>platform1</ModelName>       <Speed>1.5</Speed>       <PathOffset>0</PathOffset>       <Moving>true</Moving>       <PingPong>true</PingPong>       <Vertices>-1 -0.25 -1 0.25 1 0.25 1 -0.25</Vertices>       <Path>-2 10 -2 2</Path>     </Item> </Asset> </XnaContent>