Around the end of July 2008 I drew a little picture of a skeleton shooting a ball into the air. The weapon to shoot the balls also sucked them in, and so the challenge was to fire and retrieve your ammo. The skeleton was just a doodle, and yet it stayed around as the main character for Balls Unleashed.
I did a mock-up screenshot of what the game would look like. Balls Unleashed would be a 2D multiplayer platform game where you would shoot at ball like enemies. There would be combo and bonus shots, so there was a reward for pulling off “tricks” to bring down the enemy.
Next was a screenshot of how the game could work on the iPhone. It started to become a mix between Space Invaders and Peggle.